Super Smash Bros. Infinite is a sequel to Super Smash Bros. Unleashed. The game is now put in a five-on-five battle format, unlike previous installments. Also, there are 300 characters to choose from.
- Super Smash Bros Infinite Wii Iso Download
- Super Smash Bros Iso Download
- Smash Bros Infinite Download 3.0
List of Characters
This is a hack of the bootleg game Kart Fighter developed by Hummer Team in 1993/1994. The hack changes all the Japanese names of characters into the North American versions. It also changes the title screen to say “SMASH BROS.” without “SUPER” to imply that this came before Super Smash Bros. On the Nintendo 64. I used the latest dolphin version during the time (Dolphin 5.0) and used the Smash Bros. Brawl game, set the ISO directory, set it to 'Default ISO', then played the game off the 'boot.elf' file located in Documents > Dolphin Emulator > Wii > GeckoOS > boot.elf.
Mario All-Stars Team
Super Smash Bros Brawl WII ISO Download Super Smash Bros. Brawl is a brawling, battling, action-packed video game that features a varied roster of characters for four-player simultaneous melees! Use your Wii Remote and Nunchuck controls to deal serious damage to your opponents and win the game! Infinite 3.0 Loading Screen. This was requested by my brother so I made a Super Smash Bros. Infinite loading. Manual Download. Smash Bros Infinite V3.0 (Release) Smash Bros Infinite 3.0 is finally here! Makeshift narration again, and my nose was a little stuffy so it's not the greatest. This was requested by my brother so I made a Super Smash Bros. Infinite loading screen. The image was taken from the title screen of Super Smash Bros. Infinite 3.0.
- Mario
- Luigi
- Peach
- Yoshi
- Toad
Rebel Team
- Samus
- Captain Falcon
- Fox
- Falco
- Krystal
Sword Warrior Team
- Ike
- Meta Knight
- Marth
- Link
- Ichigo Kurosaki
- Roy (palette swap for Marth)
Poke-heroes Team
- Pikachu
- Lucario
- Torterra
- Pokabu
- Blastoise
- Seviper
- Zebstriker
- Raquazza
Valiant Team
- Pit
- Palutena
- Zelda/Sheik
- Sothe
- Chris Redfield
Super Smash Bros Infinite Wii Iso Download
Sonic Team
- Sonic the Hedgehog
- Tails
- Shadow the Hedgehog
- Amy Rose
- Silver the Hedgehog
Assassin Team
- Wolf
- King Dedede
- Nero
- Dr. Eggman
- Wolverine
Adventurer Team
- Ness
- Lucas
- Ice Climbers
- Olimar
- Louie
Anime Hero Team
- Naruto Uzumaki
- Rukia Kuchiki
- Goku
- Vegeta
- Dokuro Mitsukai
Mutant Team
- Kraid
- Ridley
- Petey Piranha
- Hookbill the Koopa
- Blanka
Super Smash Bros Iso Download
Street Fighter Team
- Ryu
- Ken Masters
- Chun Li
- Cammy White
- Guile
- Dhalsim
Metal Team
- Solid Snake
- Gray Fox
- Raiden
- Metal Mario
- ROB
Fiend Team
- Wario
- Waluigi
- Bowser
- Bowser Jr.
- Dark Samus
Subspace Team
- Galleom
- Master Hand
- Duon
- Crazy Hand
- Tabuu
Smash Bros Infinite Download 3.0
Titan Team
- Donkey Kong
- Porky
- Mewtwo
- Bouldergeist
- Shadow Mario
Dark Master Team
- The Sands of Time Prince
- Dante
- Ganondorf
- Alloy
- Mr. Game & Watch
Extreme Team
- Anakin Skywalker
- Kirby
- Diddy Kong
- Jigglypuff
- Pokemon Trainer
Heavy Damage Team
- Sasuke Uchiha
- Metroid
- Dialga
- Palkia
- Subzero
Deity Team
- Ulquiorra Cifer
- Shao Kahn
- Giga Bowser
- Giratina
- Infernape
Fake Team
- Fake Zelda
- Fake Peach
- Fake Diddy Kong
- Dark Naruto
- Fake Bowser
Progress Continues We've already had 10472 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: May 2019 Progress Report. |
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Super Smash Bros. Brawl | |
---|---|
Developer(s) | Sora, Game Arts |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | Wii |
Release date(s) | JP January 31, 2008 NA March 9, 2008 AUS June 26, 2008 EU June 27, 2008 KO April 29, 2010 |
Genre(s) | Fighting, Action |
Mode(s) | Single-player, Multiplayer (4), Co-op (4), Online (4) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | RSBP01, RSBE01, RSBJ01, RSBK01 |
See also... | Dolphin Forum thread |
Super Smash Bros. Brawl, known in Japan as Dairantō Sumasshu Burazāzu Ekkusu (大乱闘スマッシュブラザーズX), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.
Like its predecessors, the object of Brawl is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all Smash games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 4Configuration
Emulation Information
GameCube Controller Conflict
Super Smash Bros. Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If a GameCube controller is being emulated or is connected via the Official GameCube Controller Adapter for Wii U, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this.
Controller Map Overlap
Super Smash Bros. Brawl is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
SDHC Cards
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving issue 8823. See here for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [1] needs to be included in your GCT file found within sd.raw's codes folder.
It is recommended to use build 5.0-5821 or later to avoid issue 10636.
Both issue 10461 and issue 10514 are known to affect SD emulation and are more prominent when using a virtual SDHC card.
Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.
Problems
WiiConnect24 / RiiConnect24
The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer issue 10200.
Black Background in Off-Screen Hoop
When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off Store EFB Copies to Texture Only.
Saving Screenshots
Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off EFB Copies to Texture Only.
NES and SNES Masterpieces
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.
NES Masterpieces
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.
'With Friends' Menu Problems
After connecting to the Nintendo WiFi Connection, when you enter into 'Brawl', 'Friend roster', 'Team Multi-Man Brawl', or 'Home-Run Contest' sub-menus the game will suddenly drop to 1-5FPS and display SrcPixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling Skip EFB access from CPU. This error only appears when interacting with Nintendo WiFi Connection menus. See issue 6553. Fixed in 5.0-9638.
Saves Not Working
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
- Right click on the game from Dolphin game list and select 'Open Wii save folder'.
- Delete the contents within the data folder.
- Restart the game. Normally it should take several seconds to create a new save file.
Classic Mode Rectangle
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See issue 2828. Enabling Real XFB (before 5.0-5874) or disabling Store XFB Copies to Texture Only (starting with 5.0-5874) fixes the issue.
Enhancements
HD Texture Pack
Modding
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code 'File Patch Code' created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.
Dolphin can virtualize a SD card, which is necessary for Brawl mods; Virtual SD Card Guide provides a tutorial for this.
A regression introduced in 5.0-2712 may cause gecko code mods to not load properly. This was fixed by 5.0-3301. See issue 10187.
Netplay Patch
There are multiple revisions of Super Smash Bros. Brawl, but the online community seems to prefer revision 1. The patch linked below can downgrade a revision 2 disc (MD5: 52ce7160ced2505ad5e397477d0ea4fe) to revision 1 (MD5: d18726e6dfdc8bdbdad540b561051087). Download the Revision 2 downgrade (71.7MB) and use the included patcher to revise revision 2 images to revision 1.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Fixes black background in hoops when a character goes off-screen Stops screenshots from being a garbled mess or black Required for NES graphics to show up |
Texture Cache Accuracy | Safe (Position 1) | Fixes NES and SNES graphics not updating sometimes |
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r4341 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Broken, freeze with the message 'Please Insert Super Smash Bros. Game Disc' | mbc07 |
r4598 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Broken, freeze with the message 'Please Insert Super Smash Bros. Game Disc' | mbc07 |
2.0 | Windows Vista | Intel Pentium 4 @ 3.2GHz | Intel 82945G | Very good speed. Even low end CPUs can run this at 40+ FPS. | Wiigeek336 |
r6515 | Windows 7 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable | onebitwonder |
r6815 | Windows XP | AMD Athlon II X4 @ 3GHz | ATI Radeon HD 5450 | Good, 55-60FPS | |
r7045 | Windows 7 | Intel Core 2 Quad Q6600 | NVIDIA GeForce 9800 GT | OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches | |
r7063 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Slower, 25-35FPS in game | mbc07 |
r7283 | Windows 7 | Intel Core i3 @ 2.1GHz | Intel HD Graphics | Constant 45-60FPS A few minor graphical glitches, but still completely playable | Honguito98 |
r7335 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin | ultramann |
r7379 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off) | mbc07 |
r7473 | Windows 7 | AMD Phenom II X4 955 @ 3.2GHz | ATI Radeon HD 5750 | Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode. | Juliannb |
r7477 | Windows 7 | AMD Phenom II X4 910 @ 3GHz | AMD Radeon HD 6970 | Broken, freeze with the message 'Please Insert Super Smash Bros. Game Disc' | FHaze |
r7490 | Windows 7 | AMD Phenom II X4 940 @ 3GHz | ATI Radeon HD 4870 | Working at 45-60FPS. Occasional crashes. However, results screens in all modes are broken. | Ragnar.Kon |
r7546 | Mac OS X 10.6.7 | Intel Core 2 Duo @ 2.2GHz | NVIDIA GeForce 9400 | Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic 'credits' coin shoot are broken/appear as bar codes. | |
r7598 | Windows 7 | Intel Quad Core Xeon @ 2.8GHz | ATI Radeon HD 5770 | Various Audio Bugs: Cutout, Feedback, etc. | SephirothFanatic |
3.0 | Windows 7 | AMD Phenom II 1100T Black 3.3GHz | AMD Radeon HD 6850 | Perfect, 60FPS all times just some random crashes and minor audio issues | Aldaris |
3.0 | Arch Linux | AMD Phenom II X6 @ 3.3GHz | NVIDIA GeForce GTX 460 | PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle. | Istar Eldritch |
3.0 | Mac OS X 10.6.8 | Intel Core 2 Duo E6300 @ 1.87GHz | NVIDIA GeForce 9400 GT | USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues. | Zekisu |
3.0 | Windows 7 | Intel Core i5-760 @ 2.8GHz | NVIDIA GeForce 9600 GT | Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes 'mirrored'. The 2.5x internal resolution goes to the native resolution but only when Palkia 'mirrors' the stage. The rest of the stuff is perfect. (PAL VERSION) | Vicarcan93 |
3.0 | Windows 7 | Intel Pentium E6600 @ 3.06GHz | NVIDIA GeForce G210 | A few sound issues, 40-60FPS | |
3.0 | Ubuntu 11.04 | Intel Core 2 Duo 6600 @ 2.4GHz | NVIDIA GeForce 8600 GT | Very Good | individuo7 |
r7623 | Windows 7 | Intel Core i7-870 @ 2.9GHz | NVIDIA GeForce GTX 460 | Very Good! | algeerian |
r7714 | Windows 7 | Intel Core i7-2600K @ 3.4GHz | NVIDIA GeForce GTX 580 | Perfect emulation! Only tried a few matches though. | YouHaveRROD |
r7716 | Gentoo Linux | Intel Core 2 Due T8300 @ 2.4GHz | NVIDIA GeForce 8600M GT | Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01) | Yuusha-sama |
3.0-178 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | NVIDIA GeForce GT 440 | Constant 60FPS, except in bigger stages (such as Delfino Plaza) | mbc07 |
3.0-201 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce GTX 560 Ti | DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics. | Helvetica |
3.0-201 | Windows 7 | Intel Core i5-2410M @ 2.3GHz | NVIDIA GeForce GT 525M | Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. | Doubled-revolutions |
3.0-204 | Windows 7 | Intel Core i7-2670QM @ 2.2GHz | NVIDIA GeForce GT 525M | Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30FPS in-game). | Marioman1 |
3.0-377 | Windows 7 | Intel Core i7-2600K @ 3.4GHz & 4.2GHz | NVIDIA GeForce 560 Ti GTX | @ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60FPS as well. Note: DX11 (vsync off) | Yumiyoyo |
3.0-458 | Mac OS X 10.7.3 | Intel Core 2 Duo @ 2.26GHz | NVIDIA GeForce 9400M | 40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches | Ub3rRoy |
3.0-735 | Windows 7 | Intel Core i5-2500K @ 4.20GHz | ATI Radeon HD 5800 | Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE. | Mazza |
3.0-758 | Ubuntu 12.04 | Intel Core i7-2670QM | NVIDIA GeForce GT 540M | Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off. | |
3.0-804 | Windows 7 | Intel Core i5-3570K | NVIDIA GeForce GTX 660 Ti | Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio. | soren121 |
3.5-367 | Windows 7 | Intel Core i3-2100 @ 3.1GHz | ATI Radeon HD 5450 | Perfect, 60FPS and 100% speed. | |
3.5-367 | Windows 7 | Intel Core i5-650 @ 3.2GHz | ATI Radeon HD 5570 | Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like 3.5-1769 or 3.5-2381) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode. | DARK |
3.5-1154 | Windows 7 | Intel Core i5-3570K @ 4.7GHz | NVIDIA GeForce GTX 275 | New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D. | MayImilae |
3.5-1387 | Windows 8 | AMD Phenom II X4 965 @ 3.4GHz | AMD Radeon HD 6850 | Okay. 50-60FPS, stable. | |
4.0 | Windows 7 | Intel Core i7-3770K | NVIDIA GeForce GTX 650 Ti | Graphic Settings altered, still full speed | Zcair |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 @ 850MHz | Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it. | Kilobytez95 |
4.0.2 | Windows 8.1 | AMD FX-8350 | AMD Radeon R9 270X | some bugs but full speed,with altered graphics options it slows downs a little (55FPS) | Zcair |
4.0.2 | Windows 8 | Intel Core i5-4200u | Intel HD Graphics 4400 | Minimal settings, stable FPS | Zcair |
4.0.2 | Windows 7 | Intel Core i7-2630QM | NVIDIA GeForce GTX 560M | Runs fair enough. 47-60FPS, depending on settings. | BillyAlt |
4.0.2 | Windows 7 | Intel Core i7-4960X @ 4.6GHz | NVIDIA GeForce 780 Ti | Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA | himalayan |
4.0.2 | Arch Linux Linux | Intel Core i7-2600 @ 3.4GHz | NVIDIA GeForce GTS 450 | Perfect. | 10n45 |
4.0.2 | Win 7 | Intel Core 2 Duo T6500 @ 2.1GHz | Intel Core 2 Duo T6500 | In default Dolphin settings game should be runs in 15-20FPS (cutscenes) and 35-55FPS 'ingame'. | LowPcEmuGamesPL |
4.0-1492 | Windows 8 | Intel Core i5-3350P | AMD Radeon HD 7770 | Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode | TheReduxPL |
4.0-1767 | Windows 8.1 | AMD A8-5600K | AMD Radeon HD 6770 | Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode | LordShadowWolf |
4.0-2005 | Ubuntu 14.04 | AMD A10-5800K | AMD Radeon HD 7660D | Full Speed! (50FPS/50FPS cutscenes don't show correctly for some reason | SimonStreakio |
4.0-2496 | Windows 7 | Intel Core i3 | NVIDIA GeForce 210 | Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen | Flamerion |
4.0-3532 | Windows 7 | Intel Core i7-4770K @ 3.5GHz | NVIDIA GeForce GTX 750 Ti | Running OpenGL and OpenAL. Some minor drops here and there but it is almost perfect. | BillyAlt |
4.0-4963 | Ubuntu 14.04 | AMD A10-5800K | AMD Radeon HD 7660D | Full Speed! (60FPS with drops to 50 on 3-4 player battles), PAL Version has broken cutscenes as of 4.0-2005, haven't tested 4.0-4963 on PAL version as I don't own the game) | iBloodLust |
4.0-4973 | Windows 10 | AMD FX 6300 @ 3.8GHz | AMD Radeon HD R7 240 | Always near 50FPS without sound, drops to 25FPS with sound, though it doesn't seem to drop so much with XAudio. | Anonymous |
4.0-5923 | Windows 7 | Intel Core i5-760 @ 2.8GHz | NVIDIA GeForce GTX 660 | Playing on Direct3D, 1920x1080, 4x native resolution, 8 samples of AA, 16x of AF, Great framerate, entities/sprites sometimes disappear from the screen for a short time (0.5 seconds) then come back; Slight lag when loading new stage; Fighting bosses in SSE 'The Great Maze' results in a massive FPS drop and major lag, assuming due to the demanding background. About all I can find from it, everything else works fine! | hankster112 |
4.0-6554 | Windows 7 | Intel Core i7-3770K @ 3.5GHz | NVIDIA GeForce GTX 770 | Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. If you don't care about Masterpieces, leave Texture Cache Accuracy on Fast, and EFB Copies on Textures to gain a lot of FPS. | Mangaman1001 |
5.0-rc-34 | SteamOS 2.60 | Intel Core i3-4170 @ 3.7GHz | NVIDIA GeForce GTX 750 Ti | OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini. | monojin |
4.0-7133 | Windows 10 | AMD A10-5750M @ 2.5GHz | AMD Radeon HD 8650G | Runs very quickly and looks great at 2x resolution with the HD retexture pack. Green bar appears in classic mode. Slowdowns during combat with 3 or 4 opponents. | StardustGogeta |
5.0 | Windows 10 | AMD FX 6350 @ 3.9GHz | NVIDIA GeForce GTX 660 | OpenGL, HLE, 2xNative, No AA, 1xAF Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable. | GAMMA |
5.0 | Arch Linux | Intel Core i7-4790K @ 4GHz | AMD Radeon R9 Fury X | Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a few brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS. Non default settings:Video backend - OpenGL;Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x | 2haloes |
5.0-3354 | Win 10 | Intel Core i7-6650U @ 3.4GHz | Intel Iris 540 | Surface Pro 4 with all corethreads of the CPU used and graphics clock increased from default. With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly Non default settings: Video backend - OpenGL or Direct11;Fullscreen Resolution - 1280x720;Enhancements: Resolution - 2x Native, Anti-Aliasing - 2x MSAA;Textures: SSBB HD Texture pack (linked above) | 2haloes |
Gameplay Videos
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